Document Type

Conference Document

Date

2004

Keywords

Artificial Intelligence, Multiagent Systems

Language

English

Disciplines

Computer Sciences

Description/Abstract

Research concerning organization and coordination within multi-agent systems continues to draw from a variety of architectures and methodologies. The work presented in this paper combines techniques from game theory and multi-agent systems to produce self-organizing, polymorphic, lightweight, embedded agents for systems scheduling within a large-scale real-time systems environment. Results show how this approach is used to experimentally produce optimum real-time scheduling through the emergent behavior of thousands of agents. These results are obtained using a SWARM simulation of systems scheduling within a High Energy Physics experiment consisting of 2500 digital signal processors.

Additional Information

Fourth International Conference on Hybrid Intelligent Systems (HIS), Kitakyushu, Japan, December, 2004

Source

Metadata from ArXiv.org

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