Author(s)/Creator(s)

Wenting Feng
Nuo Lyu

Document Type

Thesis Prep

Date

Fall 12-2022

Keywords

metaverse, materials consumption, natural catastrophes, virtual reality, virtual world, virtual-real internet, XR spaces, media

Language

English

Disciplines

Architectural Engineering | Architectural Technology | Architecture | Environmental Design

Description/Abstract

According to our vision, in the future, after the use of the metaverse becomes popular, we will spend a lot of time working, living and playing in the metaverse. The space needed in reality will be reduced by the use of the metaverse, and public buildings will be retained or not depending on the nature of the building. Because the focus of human life shifts from reality to the metaverse, energy and material consumption will also be reduced, and environmental problems can be properly alleviated. The nature in the real city will also be expanded by the reduction of the land needed by human beings. Therefore, the spread of the metaverse not only changes the living space of humans, but also brings more natural space back to the city.

We began studying the actual environment in the midst of the project, concentrating on the influence of human activities on the current environment. According to our findings, human travel and industrial emissions are the leading contributors of global warming and natural catastrophes.

This also makes us consider what the metaverse may offer to humanity and our globe, and the influence it can have on the environment can already be predicted.

Creative Commons License

Creative Commons Attribution 4.0 International License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Share

COinS