Document Type
Book Chapter
Date
1-2019
Keywords
backward design, motivational design, instructional design, library instruction, game-based learning, gamification, gamified learning, one-shot instruction, one-shot library instruction
Language
English
Disciplines
Higher Education | Library and Information Science
Description/Abstract
This chapter outlines some of the ways in which the integration of games and gamified activities directly impact student motivation in the classroom. It discusses how games naturally align with the principles of both motivational design and backward design and offers an overview of some of the free and open source options that can assist instruction librarians in creating their first games. It also includes examples of games that the authors have themselves created and tools that they have customized to enrich student engagement in one-shot instruction sessions.
ISBN
9780838989494
Recommended Citation
Anantachai, T. & Chesley, C. (2019). Level Up the One-Shot: Empowering Students with Backward Design and Game-Based Learning. In Steiner, S. & Rigby, M. (Eds.), Motivating Students on a Time Budget: Pedagogical Frames and Lesson Plans for In-Person and Online Information Literacy Instruction (pp. 167-180). Chicago, IL: Association of College and Research Libraries.
Source
submission
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.
Additional Information
Chapter 10 in Steiner, S. and Rigby, M. (2019). Motivating Students on a Time Budget: Pedagogical Frames and Lesson Plans for In-Person and Online Information Literacy Instruction. Chicago, IL: Association of College and Research Libraries.