Document Type

Book Chapter

Date

1-2019

Keywords

backward design, motivational design, instructional design, library instruction, game-based learning, gamification, gamified learning, one-shot instruction, one-shot library instruction

Language

English

Disciplines

Higher Education | Library and Information Science

Description/Abstract

This chapter outlines some of the ways in which the integration of games and gamified activities directly impact student motivation in the classroom. It discusses how games naturally align with the principles of both motivational design and backward design and offers an overview of some of the free and open source options that can assist instruction librarians in creating their first games. It also includes examples of games that the authors have themselves created and tools that they have customized to enrich student engagement in one-shot instruction sessions.

ISBN

9780838989494

Additional Information

Chapter 10 in Steiner, S. and Rigby, M. (2019). Motivating Students on a Time Budget: Pedagogical Frames and Lesson Plans for In-Person and Online Information Literacy Instruction. Chicago, IL: Association of College and Research Libraries.

Source

submission

Creative Commons License

Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.

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