ORCID

Nicholas David Bowman: 0000-0001-5594-9713 | Jaime Banks: 0000-0002-7598-4337

Document Type

Article

Date

2024

Keywords

Sociality, identification, avatar robots, human-computer interaction, scale development

Language

english

Disciplines

Film and Media Studies

Description/Abstract

Avatars serve as embodied representations of user agency in physical, digital, and mixed realities, extending our physical, cognitive, and perceptual abilities into those spaces. From this perspective, there is a tendency to presume that as users assume control of an avatar, they necessarily psychologically merge with and identify as that entity. Borrowing from video game psychology research into player-avatar relations (PAR) and player-avatar interactions (PAX), we present an argument for considering a broader range of sociality regarding user relations with avatar robots: Seeing avatar robots as Object, Me, Symbiote, and authentically social Others. We extrapolate from PAX measurements to tentatively offer a scale for teleoperator/robot-avatar interaction (TARX) and discuss implications of this extrapolation for more comprehensively understanding a future in which avatar robots are more common.

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