Reliving 10 Years Old: Descriptive Insights Into Retro Gaming
ORCID
Nicholas David Bowman: 0000-0001-5594-9713
Document Type
Article
Date
3-2026
Disciplines
Communication Technology and New Media
Description/Abstract
As video games and players age, some are drawn to retro titles, operationalized here as games from the 1970s–early 2000s. This trend has sparked growing interest among researchers and the games industry in areas such as consumer behavior, nostalgia, and well-being. However, little is known about naturalistic retro gaming—who plays them, and what time periods players revisit. We analyze 1,099 players’ logged session histories on Nintendo Switch classic consoles (e.g., Nintendo Entertainment System, Nintendo 64), totaling 13,000 hr. We find that retro gaming increases with age until around 40; that people tend to revisit consoles popular when they were 5–13 years old (personal nostalgia) but that some play games predating their birth (historical nostalgia); and that there are no stable differences in well-being between those that do (not) play retro games. Retro gaming may yet have more localized or short-term implications for psychosocial health in older adults and is set to significantly impact the future of the games industry.
Recommended Citation
Ballou, N., Bowman, N. D., Hakman, T., & Przybylski, A. K. (2026). Reliving 10 years old: Descriptive insights into retro gaming.Psychology of Popular Media. Advance online publication. https://doi.org/10.1037/ppm0000666
Source
submission
Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.
