Document Type
Article
Date
3-2013
Keywords
Video games, metadata schema, multimedia, interactive media, cultural artifacts, Seattle Interactive Media Museum
Language
English
Disciplines
Cataloging and Metadata | Library and Information Science
Description/Abstract
As interest in video games increases, so does the need for intelligent access to them. However, traditional organizational systems and standards fall short. In order to fill this gap, we are collaborating with the Seattle Interactive Media Museum to develop a formal metadata schema for video games. In the paper, we describe how the schema was established from a user-centered design approach and introduce the core elements from our schema. We also discuss the challenges we encountered as we were conducting a domain analysis and cataloging real-world examples of video games. Inconsistent, vague, and subjective sources of information for title, genre, release date, feature, region, language, developer and publisher information confirm the importance of developing a standardized description model for video games.
Recommended Citation
Clarke, Rachel I.; Lee, Jin Ha; Tennis, Joseph T.; and Carpenter, Michael, "Developing a Video Game Metadata Schema for the Seattle Interactive Media Museum" (2013). School of Information Studies - Faculty Scholarship. 169.
https://surface.syr.edu/istpub/169
Accessible PDF version
Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 License.
Additional Information
"Developing a Video Game Metadata Schema for the Seattle Interactive Media Museum" first appeared in International Journal on Digital Libraries, Vol. 13, Issue 2, pp. 105-117. The final publication is available at Springer via http://link.springer.com/article/10.1007%2Fs00799-013-0103-x.