Conference Editor
Jianshun Zhang; Edward Bogucz; Cliff Davidson; Elizabeth Krietmeyer
Keywords:
BIM, Game Engine, Revit, Database
Location
Syracuse, NY
Event Website
http://ibpc2018.org/
Start Date
25-9-2018 10:30 AM
End Date
25-9-2018 12:00 PM
Description
Building Information Modelling (BIM), as a new approach to the digital representation of the whole building lifecycle, including design, construction, building operation and maintenance, increases the efficiency and productivity of the architecture, engineering, and construction (AEC) industries. Because of complicated and comprehensive building information, BIM by itself is not able to provide an interactive visual environment for stakeholders and mobile access to the building information model is limited too. This paper aims to integrate BIM and 3D game engines to provide a real-time monitoring, mobile and interactive model. We’ve developed this building model as a serious game, capable of running on both Windows and IOS platforms. Players go through a virtual building, check enclosure materials, MEP systems, and real-time operating data in the game. A case study has been developed to show the benefits of integrating BIM and 3D game engines for modern building management.
Recommended Citation
Xiong, Yunjie; Bulbul, Tanyel; and Reichard, Georg, "BIM and Game Engine Integration for Operational Data Monitoring in Buildings" (2018). International Building Physics Conference 2018. 4.
DOI
https://doi.org/10.14305/ibpc.2018.ms-4.04
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.
BIM and Game Engine Integration for Operational Data Monitoring in Buildings
Syracuse, NY
Building Information Modelling (BIM), as a new approach to the digital representation of the whole building lifecycle, including design, construction, building operation and maintenance, increases the efficiency and productivity of the architecture, engineering, and construction (AEC) industries. Because of complicated and comprehensive building information, BIM by itself is not able to provide an interactive visual environment for stakeholders and mobile access to the building information model is limited too. This paper aims to integrate BIM and 3D game engines to provide a real-time monitoring, mobile and interactive model. We’ve developed this building model as a serious game, capable of running on both Windows and IOS platforms. Players go through a virtual building, check enclosure materials, MEP systems, and real-time operating data in the game. A case study has been developed to show the benefits of integrating BIM and 3D game engines for modern building management.
https://surface.syr.edu/ibpc/2018/MS4/4
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