Author

Chad Cable

Degree Type

Honors Capstone Project

Date of Submission

Spring 5-1-2010

Capstone Advisor

Andy Fedak

Honors Reader

Annina Ruest

Capstone Major

Graphic Design

Capstone College

Visual and Performing Arts

Audio/Visual Component

no

Capstone Prize Winner

no

Won Capstone Funding

no

Honors Categories

Sciences and Engineering

Subject Categories

Art and Design | Computer Engineering | Illustration

Abstract

The Great Teakon is an experimental 3D video game that uses gameplay as a narrative device. Players take charge of Charles Teakon, a rising film star, during the silent film era in the early 1900ʼs. But when Charles breaks his leg on set, heʼs forced into retirement and obscurity. After a 30 year hiatus, he decides to return to the film world and complete his unfinished movie. ! As the protagonist ages, so will the players - not only is this reflected in the physicality of the characters, landscape, and architecture, but the actual mechanics for interacting with the virtual game world. Players will no longer will run as fast, jump as high, or recover from falls as quickly. This gives the user an opportunity to do more than just watch the narrative unfold, because in The Great Teakon, they directly experience the narrative through the change in play.

Creative Commons License

Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

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