Degree Type

Honors Capstone Project

Date of Submission

Spring 5-1-2018

Capstone Advisor

Krista Kennedy

Honors Reader

Lois Agnew

Capstone Major

Writing Program

Capstone College

Arts and Science

Audio/Visual Component

no

Capstone Prize Winner

no

Won Capstone Funding

no

Honors Categories

Humanities

Subject Categories

Arts and Humanities | Nonfiction | Social and Behavioral Sciences

Abstract

This analytical study of mobile dating applications offers insight into how the gamification of dating shapes the perception and influences the pursuit of intimacy by users. This study explores the rhetorical theory of gamification, utilizing it as a lens through which to look at the construction of user experience (UX) by app developers as well as the navigation of user interface (UI) by ‘players.’ Delving deeper into the three sites of study- Tinder, Bumble, and OkCupid- through gamification provides a clearing understanding of the ways in which turning dating into a game changes how individuals approach intimacy. The project proves these dating applications are games through the application of Richard Bartle’s player theory. Then, it turns to Ian Bogost’s conceptualization of gamification to understand what it is and how dating app developers use it. From here, the research pulls in Liza Pott’s work in digital architecture so as to identify three gamified systems in dating application design and explores how each transforms dating into a game. The analysis then works retroactively to apply these systems to Bartle’s player theory in order to form understandings of how they create each player, shape their perceptions of intimacy, and guide their pursuit for it within the app. Lastly, the piece addresses ethos, specifically the perpetuation of authentic self versus ideal self in the construction of dating profiles. This is to understand how the creation of gamified players molds user perception of character and credibility.

Creative Commons License

Creative Commons Attribution 4.0 International License
This work is licensed under a Creative Commons Attribution 4.0 International License.

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