Document Type
Thesis Prep
Degree
M. ARCH II
Date
Fall 2008
Keywords
architecture, GPS, simulation, gaming environments
Language
English
Disciplines
Architecture
Description/Abstract
"The pervasive proliferation of complex tracking systems such as GPS and simulation gaming environments such as Full Spectrum Warrior are transforming the built environment into an immersive 1:1 map where all flows and transactions are measured, monitored, and tracked. The gap between map and real experience disappears resulting in an immersive map. The spatial implications of this real time 1:1 immersive map creates an opportunity for architecture itself to monitor, track, and measure flows and transactions. This tracking and simulation agenda plays out specifically in the design of a surface that integrates military training, military artifacts, and civilian recreation into the MIL_CIV surface that modulates due to games, time of day, season, and participants acting on the site."
Recommended Citation
Quick, Elizabeth M., "MIL_CIV Immersive Surface" (2008). Architecture Thesis Prep. 185.
https://surface.syr.edu/architecture_tpreps/185
Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 License.
Additional Information
Advisors: Mark Linder / Michael Pelken