path, edge, district, nodes, landmark, urbanity, city, video game, city planning
Architectural Technology | Architecture
As virtual cities are made in the transnational image of physical cities the same claims about legibility, public image and the five elements of a city’s can be asserted to virtual environment, however; the bottom up approach to building these virtual cities means the appearance, use and interplay of these elements will operate differently. The research of the virtual cities featured on Unreal Urbanisms will be executed in methods similar to the experiments conducted by Kevin Lynch. The first method will be field research in which we navigate the city and map out my own ways of movement and legibility of the city’s public image. The second method will be to conduct a series of interviews or surveys that ask others exploring the same virtual cities to rely their own interpretations of the city’s image. The third and final step involved with the investigation of these virtual cities is to create a series of diagrams that not only locate the 5 elements but also analyze how they interact with each other conveying them as a network rather than objects in a field.
Olujobi, Temitope, "Unreal Urbanisms" (2015). Architecture Thesis Prep. 292.
Syracuse Architecture 2015
Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 License.