architecture, technology, city, mobile technology
Architectural Technology | Cultural Resource Management and Policy Analysis | Other Architecture | Urban, Community and Regional Planning
Architects’ conceptualizations of cities reference and reflect trends in contemporary culture. During the early 1900's, architects such as Ebenezer Howard, and Tony Garnier speculated on modernist visions of cities, while in the mid-late 1900's radical visions of cities by Archigram, and Archizoom emerged. This project will operate along the framework of previous visions of cities by architects and envision a city rooted on the use of digital information and communication technologies (ICTs).
In order to best engage the provocation of a city based on ICTs as the primary means of exchange and interaction between citizens (as opposed to cars, pedestrians, ships, etc.), this thesis explores the use of third-generation mobile technologies (such as the iPhone) as the key interface between the physical and digital realms. A city that is distributed, controlled by its citizens, composed of both kinetic and static elements, that redefines notions of public/private, and is part of a larger network of ICT-based cities that extend through vast landscapes emerges and provokes new theories on urban life.
Hypothetical cities are of relevance to the general public, not exclusively to the trained architect; they sell ideas and ideals of a better society and a change of the existing urban principles in order to provoke thoughts of the future of city life. As a result, architecture and experiments in representation collide in order to reference popular culture, engage and interact with it. In this thesis, unconventional architectural representation methods such as coding, GIF drawings, and projection on drawings and models are explored in order to reference the digital nature of ICTs.
Olivera, Patricia, "The Synchronous City" (2016). Architecture Senior Theses. 343.
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