AI, artificial intelligent, inanimate, emotional commodity, text-to-image Ai, visual materials, texture, ai software
Architectural Technology | Architecture
The environments, objects, and spaces we encounter rub off on us, even if we don't notice. Like a human interaction, every inanimate encounter we have have with surrounding objects and architecture has a positive or negative affect on us.
We recognize that ordinary things have a surprising power to create extraordinary feelings and reactions. This thesis propose a visual medium that bridges the gap between us and the inanimate. Where we meet in the middle is an architectural experience that is emotionally charged, introducing specific emotions to the body. Just as movies, books, and happy pills elicit a response from the user, we hypothesize that utilizing powerful material and formal visuals can act as an alternative form of emotion-altering supplementation.
Using text-to-image Artiﬁcial Intelligence, we will generate and curate an exciting palette of emotions, all of which are represented in an unanticipated architectural experience. The text descriptions will utilize objects commonly associated with the emotion as well as organismic descriptions to animate these objects and show that they are just as alive as us. This spatial narrative allows the viewer to connect, respond, and begin to empathize with the embodied emotion. In this way, we begin sharing emotions through the experience of immersive inoculation, which we highlight as an emotional commodity acting as a supplementation for architecture and users.
Kazubowsi, Julia and Marco, Chloe De, "Immersive Inoculation: Testing if Architecture can become a form of Emotional Supplementation" (2022). Architecture Thesis Prep. 434.
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