metaverse, materials consumption, natural catastrophes, virtual reality, virtual world, virtual-real internet, XR spaces, media
Architectural Engineering | Architectural Technology | Architecture | Environmental Design
According to our vision, in the future, after the use of the metaverse becomes popular, we will spend a lot of time working, living and playing in the metaverse. The space needed in reality will be reduced by the use of the metaverse, and public buildings will be retained or not depending on the nature of the building. Because the focus of human life shifts from reality to the metaverse, energy and material consumption will also be reduced, and environmental problems can be properly alleviated. The nature in the real city will also be expanded by the reduction of the land needed by human beings. Therefore, the spread of the metaverse not only changes the living space of humans, but also brings more natural space back to the city.
We began studying the actual environment in the midst of the project, concentrating on the influence of human activities on the current environment. According to our findings, human travel and industrial emissions are the leading contributors of global warming and natural catastrophes.
This also makes us consider what the metaverse may offer to humanity and our globe, and the influence it can have on the environment can already be predicted.
Feng, Wenting and Lyu, Nuo, "Dissolve of Living Space: Living Space Under the Development of Metaverse" (2022). Architecture Thesis Prep. 432.
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