M. ARCH I
art, architecture, augmented reality, spatial distortion, technology, paintings, frames
Art and architecture define one another; the way we can move through an art gallery is defined by the architectural space that has been created, but the actual direction of travel is dictated by the art itself.
This thesis questions both architecture's role in an art gallery and the role of technology, which is changing our perception of space. Augmented reality can be used within the art galleries as a way to provide context, to distort and add to the perception of artworks, as a means of way-finding, and as a tool to allow visitors to curate their own gallery experiences. Another aim of this project is to utilize augmented reality in a gallery in a gallery setting to question its larger role in the discourse of architecture- questioning how technology can affect the way we view and move through space.
This project focuses on both of the Modern and Contemporary Art gallery rooms in the Syracuse University Art Gallery and also touches upon some of the larger implications of augmented reality for the entire art gallery. This environment gives numerous examples where these potentials for augmented reality can be deployed and tested.
For this thesis, augmented reality's use in architecture has been separated into six categories: enhancing perception, providing additional information, way-finding, distortion, custom experiences, and spatial distortion.
Each of these categories is shown using examples within the SU Art Gallery. These investigations are in no way meant to attack the concept of the art gallery but to be a provocation for how augmented reality might help us perceive spaces differently, both in art and in architecture.
Clark, Laura, "Paintings without Frames: The Role of Augmented Reality in Art Galleries" (2019). Architecture Senior Theses. 462.
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