The Gamification of Gamification

Lisa Chan


The Gamification of Gamification comprises a series of ludodromic interventions throughout the city of Kuala Lumpur, Malaysia.

Stiff governmental control of civic and commercial life in Malaysia has caused various counter-narratives to arise, manifesting in protests and demonstrations that the government cracks down on. This thesis seeks to demonstrate the shifting role of the architect. Nursing a conscience beset by political conflicts, societal stigmas and environmental consequences, the architect is refigured as an agent of change with the power to enact social reforms.

The Gamification of Gamification is composed of three parts:

  • The first, a research portion that sets the context of the problem in which gamification is set.
  • The second phase explores the methodology in which players may game or traverse this "platform".
  • The third part of this thesis will provide snapshots of various scenarios in which The Gamification of Gameification may be played out.