folklore, narrative, architectural narrative, education, experience, symbolism, signs in architecture, architecture and folklore, identity, cultural identity, Dominican Republic, museum design
"This thesis examines the ability of architecture to educate through experience. Architecture creates environments which represents the history, folklore, and tradition of a region by way of semantics. individuals interact with the building and become part of it by providing their knowledge and recollection of the signs and symbols. Through the representation of symbols and the recreation of events, the building evokes the collective memory of the individuals who experience them. Folklore relies heavily on experience, as does architecture. The interaction of event, program, space, and form result in architecture that provides all the elements necessary to educate folklore. By representing folklore, the spaces become educational tools that house educational activities within."
Pastoriza, Andres, "Education Through Architecture: Carnival and Merengue Museum" (1998). Thesis Prep. Paper 143.
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