2D, 2.5D, 3D, 4D, analog, architecture, communication, delineation, digital, dimension, discordance, drawing, error, media, medium, manipulation, perception, representation, thesis, visual mechanism, wrongness
As humans, we see, view, and understand spaces and the representation of space via images. It is natural for humans to have a preconceived notion of existing conditions based on expectation, mental record, and previous experience. This thesis explores the dimensional potential in architecture of the mis-representation of space through illusory, mischievous and precocious means. This is an architecture that questions one’s perspective, perception and placement.
This intentional and productive miscommunication of architecture happens through the creation of the drawing and model simultaneously with strategic but not comprehensive alignments to create an expected image in the mind of the viewer and an unexpected conditions spatially. By manipulating between the different dimensional means of representation (2D to 3D) fresh relationships between the drawing, the image, and the model are revealed and exploited. This translation is at the digression of the designer and investigates the architectural potential of controlling the illusory in representation. Ultimately, the manipulation or confusion of the image has the ability to affect the experience of the built environment, creating a more amusing, exploratory and engaged interaction with architecture through its fourth dimension.
Montañez, Tiffany, "An Architecture of Dimensions 2D»3D»4D»Et Cetera, Pt. 3" (2015). Architecture Senior Theses. Paper 300.
Syracuse School of Architecture 2015
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