branding, design methodology, icon, corporate headquarters, Kyoto, Nintendo
"The informal brand aims to become a process of design that answers questions of identity in architecture. By establishing a methodology for design with an emphasis on program context and performance, a building will be able to become a "brand" for the company it represents, the context the project is situated in, and the typology of program it represents. The following pages set out to document this design process through site and program analysis derived from case studies and text reference. The preceding analysis will result in a speculation of programmatic relationships and there implications on the site."
Allen, Casey, "Informal Brand" (2008). Architecture Senior Theses. Paper 106.
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